In previous meetings, we experimented with a modifier called Three Card Draw. Last meeting this concept was expanded upon. With a deck of Uno cards, we attempted the Five Card Draw. This slight modification moves beyon the 3-card to a 5-card system. With Three Card Draw, the values of the cards were 3, 4 and 5. With Five Card Draw, the 3-, 4- and 5-cards are kept and two new cards are added. From the Uno deck, the +1 and +2 cards are appended to the traditional Three Card Draw set. After a card is drawn, the card must be replaced and the drawing player mix up the cards for their opponent to choose a card.
While we are not quite clear who the drawn cards affects, we moved to experimentation. The possibilities are:
- Card drawn indicates number of balls opponent places on table
- Card drawn indicates number of balls drawing player places on table
This must be decided beforehand to prevent arguments and successive re-draws.
Another possibility that we experimented with is placing the cards face down in the middle of the table. Each player takes one turn throwing the cue ball down the table to push the card they wan to throw against toward the opposing player’s gutter.
There are multiple possibilities for this and we will continue to research this as a future modifier.
Another subject that has come up over the past week is the Battleship modifier. We would like to create a stable, efficient obfuscation screen to place in the middle of the table. The plan is to take two boards of appropriate height and width to obscure each player’s ability to see the balls on the opposite end of the table. We then would attach a hinge at one end and attach a tether between the board to prevent it from flattening on the table. Imagine this shape as a capital letter A. Without the raw materials to build this at the meeting, it has been postponed for a future meeting.
That brings up another subject. We will be on hiatus for a week of rest and relaxation, so next week’s meeting will be skipped. During this time we can thoughtfully reflect on meetings past and plan for an epic meeting upon return to regular our schedule the following week.
May Carpetball be with you.
Another amazing C.O.C.S. meeting is now behind us with much to report. There were some minor changes to make to the Carpetball table, a letter to write, and much exploration into research and development.
Accomplishments from this week’s meeting:
- Moved the wheels to the edges of the tables
This added stability to the back of the gutter, which surprisingly impacted gameplay. The balls have a higher likelihood to bounce off the back of the gutter and return to the play surface. While it takes some time to get used it, the increased difficulty is welcome.
- Cut off the ends of the screws protruding through some of the boards underneath the table. Safety is a must!
- Completed letter to the NCA – we hope to be able to post this letter at some point in the near future.
- New exciting game modifiers explored
– Three Card Draw – 3 playing cards (3, 4, and 5) are placed face down on the table. Each player takes turns choosing a card to determine how many balls they may place on the table for the start of the game.
– Battleship – A barrier is placed in the middle of the table. Each play may arrange their balls as in a traditional game, however, the opponent may not look at the player’s arrangement. Throws are made “blind”. When a ball is knocked into the gutter, the player must yell “You sunk my Carpetball!”. When all of the balls are knocked into the gutter, the player must yell “You sunk my Carpetballs!”
Optional Battleship Modifier: Peek mode – players may look under the barrier only.
The Five Star Drop modifier may be used for Battleship. We did not attempt the Darts modifier, though I doubt it would be playable.
Battleship mode was excellent. It did not come up during gameplay, but I believe that it would be fun to try a combination of Swapsies and Battleship.
With all of the optional modifiers and optional rules we have researched, we are very excited to organize our notes and publish our findings. It will be interesting to see what makes the cut and what does not.
Photos to come…
In lieu of a meeting agenda this week, we decided to take notes during out meeting. As there is certainly adult beverages being consumed, it does not seem pertinent to track the actual minutes, though the topic should certainly be logged for future discussion.
- Packed up tools and cleaned up areas that may have been missed in previous cleanup projects
- Set up the table in the yard for photos
Work on charter letter
- Play Carpetball
- Play Carpetball
- Talk about Carpetball
- New game option in research and development: Five Star Drop for plush carpet
- To start a game, each player arranges four balls in a diamond shape. The fifth ball must be placed on top of and in the center of the four balls. This ball must be in contact with each of the four balls forming a base of a pyramid. The balls forming the base of the pyramid may be oriented in any direction the player wishes and in any location behind the Penal line.
- Before gameplay starts, each player must stand on their respective end of the table and hold a ball (cue ball and eight ball, for example) above the ball pyramid. The ball must be held a minimum of 6 inches above the pyramid. Each player simultaneously will call out 1, 2, 3, Carpetball! and drop their ball. The player may not impart any downward force or rotation to the ball being dropped. The drop ball must contact the pyramid first with the ball at the top of the pyramid.
- The ball drop will define the ball formation for the start of gameplay. Any balls that roll completely beyond the Penal line are forfeited and must be placed in the gutter. In this option, the ball is permitted to be partially touching the line, however may not be completely beyond the line. Any balls that roll into the gutter during the drop must remain in the gutter for the duration of the game unless forced onto the playing surface or off the table during normal gameplay. The drop ball will not be used during gameplay, with the exception of the cue ball, and must be removed from the table and must not be placed in player’s gutter.
- If the players happen to extend gameplay to the second round, a Four Star Drop will commence as described in the Five Star Drop gameplay option.
- Any further rounds will revert to Elite Mode, which allows the player to place the 3-, 2- and finally 1- ball rounds in any configuration defined in traditional gameplay rules.
- Play Carpetball
….. Now that it is two days past the meeting and our lack of commitment to documenting our endeavors has been made evident, I feel that it is time to finish this post! As you can tell, playing Carpetball took precedence over other pressing matters. Without further adieu, I will proceed to update the list above, which you have likely already read, making this sentence completely unnecessary.
Carpetball Table – Storage Mode
Setting up Outside for Photos
Taking Construction Photos
We had some lofty goals for our fourth weekly meeting of the Central Ohio Carpetball Society (C.O.C.S.) and are pleased to report that we have accomplished quite a bit in an evening.
- Installed additional bracing to support table legs
- Removed and re-stapled portions of carpet on the playing surface
- Upgraded the back-stops from 1×6 to taller 1×8 to protect the players (and trust me, it prevented some serious waste-height casualties)
- Added an additional backstop upgrade; carpet
- Decided the acceptable “Penal Lines” location – the line that indicates the maximum distance from the player that said player may place their balls. The Penal line shall be placed at 24″ from the drop-off of the gutter. This provides an acceptable distance within reach of an average player and prevents competitive advantage due to arm length.
- Thoroughly Cleaned the playing surfaces
- Verified membership of the founding members of the Central Ohio Carpetball Society
- Performed thorough testing of gameplay between the founding members.
- If the throwing ball is tossed beyond the midway point before first making contact with the playing surface, the throwing ball often bounced excessively and often jumps the target ball(s). This may or may not increase the likelihood of the throwing ball leaving the playing surface. Additional testing may be necessary.
- It is in fact possible, however unlikely, for the throwing player to contact their own balls with the throwing ball or with their throwing hand. The likelihood increases proportionally to the amount of alcohol consumed. When this occurs, the test rules in place indicate that said player must place the contacted ball half the distance to the gutter, firmly against the side to provide a competitive advantage to the opponent.
- While some internet sources seem to indicate that play must end in forfeiture when the throwing ball inevitably leaves the playing surface during a throw, we do not feel that this is necessary. It is not to the advantage of the throwing player, therefore test rules indicate play may continue as though the throwing ball did not leave the playing surface.
- It is possible that the throwing ball may contact and cause an opponent’s ball to leave the playing surface. In this event, test rules indicate that the defensive player may return the ball to the playing surface in any legal position they choose.
- Depending on the thickness of the carpet covering the playing surface, it may be possible to “stack” balls. This appears to be possible in two configurations: 3 balls in a triangle pattern with 1 on top, or 4 balls in a box pattern with 1 on top. Some testing was conducted, however it has not been confirmed whether this configuration presents an excessive level of risk to the defensive player. It is highly recommended that the defensive player take a position that is forward of the “Penal line” to prevent potential injury. Our test rules do not currently prevent this configuration but this may change after future scrutiny.
- Our current Carpetball table is a 12-foot table. It was observed that an alternate table length is a 16-foot (or 15′?) table. To obtain a new dimension of gameplay, it would be possible to simply create an additional 4-foot extension to be placed between the two table halves. This would allow the table to be dynamically extended from a 12-foot to a 16-foot table with little effort.
Exploring gameplay was a large part of this week’s meeting and will continue to be a focus of the Society for many more weeks to come. It is a goal of the Society to define a set of tournament rules that can be used for official tournament play while preserving the ease of play and competitive spirit of non-tournament play.
Photos will be posted soon…